Best of luck, Deli Interactive, and may all your days be free of giant tentacles (unless you like that sort of thing). The plan is to release it around the end of summer 2014. It's obviously still rather early, and the animations don't look spectacular, but We Need To Go Deeper's style, personality, and goals are admirable. Your sub is divided up into five sections, and you have to quickly defend and perform maintenance on all of them, lest they flood or become overrun by really rude otters or something. The key, then, is to be attentive to its needs, as you would be in any relationship in which you live inside someone and they protect you from krakens and stuff. We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. The deeper you go, the deadlier it gets, and your poor little sub looks about as durable as a soggy Subway sandwich. In the game, you and your crew must embark. Throughout a single voyage through Deeper's randomized ocean, you could encounter anything from a band of submarine pirates, to an undersea cave full of monsters and treasure chests, to an underwater civilization that may help or hinder you on your journey - depending on what kind of civilization they wind up being." We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. "Part of our goal is to provide players with a game world that will be enjoyable and exciting to explore. To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite." In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite. "We Need to go Deeper is a 4-player cooperative submarine rogue-like set in a Jules-Verne-inspired undersea universe. Here's what you and your friends will be getting up. Deep Sea Expeditions - Leave the safety of your submarine to explore procedurally generated undersea caves and lairs, where you may come across treasure and danger in equal measure.To see this content please enable targeting cookies.Pilot and Maintain Your Submarine - Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.Procedural Generation - The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 10 unique Biomes and a work-in-progress " AI Dungeon Master" who alters difficulty on the fly.Otherwise, you can add Crew Bots to aid you in your adventure! 2-4-Player Co-op - Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other.Throughout a single voyage through Deeper's randomized ocean, you could encounter anything from a band of submarine pirates, to an undersea cave full of Monsters and Treasure Chests, to an underwater civilization that may help or hinder you on your journey - depending on what kind of civilization they wind up being.Īdditionally choose from a variety of era-specific outfits to customize your adventurer from the 19th century to spruce up your adventure! Non-gender-specific mustaches included. Part of the goal is to provide players with a game world that will be enjoyable and exciting to explore. To be successful in your mission, you and your crew will have to work together to pilot a Submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite. We Need to go Deeper is a 2-4-player cooperative submarine rogue-like set in a Verne-inspired undersea universe.
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